Features:
– time extender (match.minutes option)
– LiveCPK
– most of Lua scripting engine is supported (except for “kits”), including overlay
– camera module with Fanview camera controls and replays on/off switch. Thanks to nesa24 for research!
– new event: “set_match_settings” – allows to enable extra time and penalties, and set difficulty to 6 (Legend?)
See matchset.lua example module – you can see how the Legend difficulty can be set, and also extra time and penalties are turned on/off in there. Another fun module: snow.lua (disabled by default. Enable in sider.ini, if you want to use it). It enforces a snowy winter night will falling snow. I know… not everyone’s cup of tea, but if you like to tinker with weather that’s a way to do it.
This is probably the last sider release for the demo (unless critical bugs are found).
Once the full game is out, then i’ll be able to implement all of the remaining features.
Oh, and … in theory, you should be able use last year’s BallServer.lua by zlac , just need to prepare the map fies and the content folder correctly.
But that is all left as an “exercise for the reader” ;-)
See doc/readme.txt for information on how to use it. The livecpk/ball-root is an example of LiveCPK usage, with Champions League ball created by Hawke.
Download: http://bit.ly/2KOQpti
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